![]() The update from GPC Games has actually driven up the game’s difficulty even more than the already hard GBA game by making enemy missiles more relentlessly accurate and intensifying enemy fire while leaving the hitbox the same vague space. In the original game, the hitboxes could afford to be approximate to the character due to the smaller screen, fewer enemies, and less accurate enemy fire. However, the main issue is the hitbox of the characters. The game translates from the 8-way directions of the GBA to the more intricate joystick on the Switch fairly well, but there were many weird moments where letting go of the joystick resulted in the fighter jet flying in the direction I’d let the stick reset to. The controls are solid for the most part, with a few custom control schemes for players to see what they like. Or an armed chicken with missiles and lasers. Some are a plain fighter jet, others are a robot that has no alternate modes, or a stunt plane with no transforming or missiles. Powerups can also be picked up to change gameplay briefly, like a spreadshot powerup.Īs you beat the game, you unlock alternate versions of the characters. Being able to swap between the three modes is rather fluid, and actually fun when it works well. It’s slower, but has more armor, and can still fire missiles. Guardian mode is a plane with legs and arms, which acts as a cross between the two. Battloid mode is a giant bipedal robot that allegedly has the highest armor, but is stuck to walking along the ground with optional jump-thrusters and no missiles. However, you can’t touch the ground without taking damage (as you are an airplane). Fighter is just a fighter plane, and is the fastest mode with the lowest armor and the ability to shoot missiles. The main gimmick of the side scrolling stages is the Veritech fighter itself, with the ability to swap between Fighter, Guardian, and Battloid modes (or Fighter, Gerwalk, and Battroid, if you’re a Macross fan). Lasting for 10 levels, the game switches between side scrolling shooter with a transforming Veritech fighter plane and an isometric shooter featuring a non-transforming robot called a Destroid. The new game does not have the weakness of the Game Boy Advance to abuse.Ĭoming from mobile game developer Galaxy Pest Control Games, with original developers Lucky Chicken being credited as well, this game feels like a re-imagining of the game rather than an upscaling of the original GBA game. At times, abusing the sprite limit and slowdown of the game was integral to survival. The original game was a fairly brutal bullet hell shooter that demanded the most of the player with little reward. ![]() Robotech: The Macross Saga HD Edition is a remaster of the 2002 Robotech: The Macross Saga side-scrolling shooter for the Game Boy Advance. Here is where the game we’re looking at comes from. DVD releases, “remastered” releases, comic books, republishing the novels from the 1980s, and even video games using “untold” stories of the franchise. ![]() When importing anime finally became popular at the turn of the century, license holder Harmony Gold would begin pushing Robotech as much as humanly possible. But the merits of the “localization” that was performed on those shows (and the patent trolling from their licensing company) are for another day, and another article. God forbid you were lucky enough to see the aborted disaster that was The Untold Story in a limited Texas theatrical release before being tossed into limbo. Once the series passed into The Robotech Masters or The New Generation, the series really got out of control with more than just the name changes. There was some wonky application of the phrase “Robotechnology” being a solve-all hand-waive as to why the main characters’ robots were so weirdly powerful or why their culture was so different. Taken from the anime Superdimensional Fortress Macross, the translation was fairly accurate overall. The most well-remembered iteration of Robotech was The Macross Saga, the first 36 episodes of the series.
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